Judge
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Simply said, the Judges are Troopers’ bosses. In the Megacities, the Judges act as sheriffs, leading their Troopers as a police force to enforce law and order in the name of the city Senate. When supporting expeditions, they command the Troopers into battle against foreign threats: mutants from the Tribes, rival task forces from other cities, or the creatures of the Plague. Judges do not like to dally around; they fulfill their mission swiftly and effectively, with no excessive formalities. The sight of a marching Judge in his magnificent armor is a source of fear and respect in the streets of the city and a constant nightmare for the lowlifes.
The Judges are appointed among the finest Troopers and equipped with heavy armor and a next-generation ion rifle. Being leaders of the Troopers, they can boost Troopers’ performance in combat and promote them to Elite status. To boost their effectiveness against enemies with psychic abilities, Judges are equipped with gadgetry to deplete their enemy’s energy.
- Officer
- Suitable to counter enemies with power
- Combines well with Troopers
- Has strong armour and a lot of hit points
- Does heavy damage, but has a low attack speed
Abilities:
Discharge (passive):
The Judge’s attack has a chance to deduct power from his target and convert it into damage.
Leadership (passive):
By attacking enemies, the Judge gains charges, which he uses for promoting Troopers into Elite status.
Proton Grenade:
The Judge shoots a special proton grenade inflicting damage to all enemies in an area and burning power from them.
Sweeping Fire:
The Judge commands all Troopers and other low tier units in a small area increasing their attack efficiency.
